π―
Projectile Motion Calculator
Calculate range, height, and time of flight
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π Examples, Rules & Help
β‘Quick Examples of Projectile-motion
πProjectile-motion Formula
R=
vβ2sin(2ΞΈ)
g
h=
(vβsin(ΞΈ))2
2g
Range depends on velocity squared and launch angle. Maximum height depends on vertical velocity component.
πHow to Calculate Projectile-motion
π― Parabolic Path
Projectiles follow parabolic trajectories under gravity.
π Components
Motion splits into horizontal (constant) and vertical (accelerated).
πͺ Optimal Angle
45Β° gives maximum range (no air resistance).
πReal-World Applications
β½ Sports
Ball trajectories
π― Military
Ballistics
π Engineering
Launch systems
βFrequently Asked Questions
What is projectile motion?
Projectile motion is 2D motion under constant gravitational acceleration. It combines horizontal motion (constant velocity) with vertical motion (constant acceleration). The path is always a parabola. Examples: thrown balls, kicked footballs, artillery shells, water fountains.
What angle gives maximum range?
45Β° gives maximum range when launch and landing are at the same height, because it balances horizontal distance with time in the air. However, if launching from a height (like a hill), angles slightly less than 45Β° give more range. For landing below launch height, use angles less than 45Β°.
Does mass affect trajectory?
No! In the absence of air resistance, mass doesn't affect trajectory. A bowling ball and golf ball launched identically follow the same path and land at the same time. Acceleration due to gravity (9.8 m/sΒ²) is independent of mass, as Galileo demonstrated.
What is time of flight?
Time of flight is total airborne time from launch to landing. Calculated as t = 2vβsin(ΞΈ)/g for level ground. It depends only on vertical velocity component and gravity. Higher launch angles give longer flight times (more vertical motion). Doubling initial velocity doubles flight time.
Why is the trajectory parabolic?
Horizontal velocity is constant while vertical velocity changes linearly with time (v = vβ + at). Position is x = vβt (linear) and y = vβt - Β½gtΒ² (quadratic). A quadratic relationship between x and y creates a parabola. This assumes no air resistance.
What about air resistance?
Air resistance makes trajectories asymmetric (steeper descent), reduces range and max height, and depends on mass and shape. Optimal angle becomes less than 45Β°. Our calculator assumes no air resistance (vacuum). For real projectiles, especially light/fast ones, air resistance is significant.
π―Common Use Cases
β½ Sports
- Soccer kicks
- Basketball shots
- Golf drives
π― Military
- Artillery
- Missile trajectories
ποΈ Engineering
- Water fountains
- Projectile launchers
π‘Calculator Tips & Best Practices
π‘Optimal Angle
Use 45Β° for maximum range on level ground.
π‘Velocity
Higher velocity = longer range and flight time.
π‘Height
Launch from height increases range.
π References & Further Reading
Comprehensive projectile motion tutorials with examples
External Link
Interactive demonstrations and problem-solving strategies
External Link
Note: These references provide additional Physicsematical context and verification of the formulas used in this calculator.